|Descent 3 - 01/27/97|
> But, can you tease
us with the new ideas you have for it?
There are alot of things we'd love to do for Descent III, but project deadlines and framerate dictate whether or not we'll get them in. First and foremost is the inclusion of a good story and a better sense of place than in D1 or D2. We are not however turning into a FMV and its the excitement of gameplay that we'll be concentrating on.
I think we'll have some extremely nice physics in D3, which will make the immersion that much better. Realtime shadows, colored lights, bump mapping and 16bit color will enhance the graphical aspect of the game.
The new bots are going to be pretty cool. One variety that we're planning crawls up the walls and jumps onto your ship, drilling into it. I look forward to the day where I can see 50 of these things coming at me...
Surface combat (ie a terrain engine) is a possibility.
As far as new weapons go, we've come up with several new ones, many which will see the cutting room floor I'm sure. Ion cannons, tractor beams,flame throwers, mines that follow you, mine mounted turrets, etc.
And of course multiplayer will be greatly enhanced.
The list goes on and on, but I'm extremely tired...
I'm not sure about what kind of computer you'll need, but we will have a complete software renderer for the crowd that doesn't have 3d acceleration. The software renderer might have features that the 3d cards in 18 months don't have. It's hard to play the guessing game with hardware. Nevertheless, my 'guess' is that a great computer now (200 mhz) will be the requirement for a possible late 1998 release.
Be advised that the above information could be the ravings of a madman, and that we just might change our direction and pump out Duke Nukem levels for the next 5 years. In other words, please don't hold Parallax/Outrage to any of the above statements because they could change at any time!
Jason Leighton - Outrage Entertainment
taken from alt.games.descent
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