|Descent 3 preview from cdmag.com - 04/24/98|
Interplay hasn't forsaken a classic series
One of the things Interplay wants from
its new Tantrum division is flashy, high-quality action games. What better then to revisit
Descent, an action classic if there ever was one, and one of the first (if not the
first) 3D shooter to give gamers six-degrees of freedom (i.e., the ability to fly around
upside down while twisting side to side until you puke)? Developed by Outrage
Entertainment, which is maybe half of the original developer Parallax (the other half,
Volition, is doing Descent: FreeSpace, also for Interplay), Descent III will
offer players the chance to leave the dark and claustrophobic mines of the first two games
for planetary surfaces and open spaces as they shoot everything that moves. Tunnels will
still abound, but at least they won't be the only environments available for mayhem.
by Robert Mayer
taken from cdmag.com
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