Polytron32 Manual -
written by Steve Klinger
Following is a list Polytron32 Limits. Whenever possible, you
should stay well below these limits.
- The total number of points allowed per robot is 512.
- The total number of points per polygon is 20 (read only). 20
points max when inserting.
- The Maximum Number of Polygons is 512.
- Polytron can display texture mapped polygons of up to 20 edges
or points.
- Polytron can display flat-textured polygons of up 20 edges.
- Polytron can create polygons of up to 20 edges.
- We must use convex shapes only. The program can only create
BSP Tree data at the submodel level at this point in time. Polytron can view robots that
have concave shapes, like the D2 robots, but it cannot save the BSP Tree data for these
robots as of yet. This is why we cannot modify most of the original D2 robots.
- We can use from 1 to 10 submodels in Polytron. This is a
Descent Limit. Each submodel must be a convex shape. No non-convex shapes can be used at
this time in Polytrons current state of development.
- Currently the BSP Tree data can only be created at the
submodel level. All limitations concerning cutting plane ordering and intersecting
applies.
- The maximum number of different textures per robot is 19.
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