DOG TAC LOGO

The creative Descent Multiplayer Tactics Site

Tips for pros

Content:

The permanent Energy to Shield Converter
High Speed without the afterburner
Ping, Lag and Loss
Do-it-yourself Foot pedestrals

Tips for Profesionals

Well, I am not a profesional Descent pilot. Forgive me if I tell what I know about them

The permanent Energy to Shield Converter

Get one of these old Keyboards that are not built around plastic but work with real small click switches. Open it up and insert a real switch that constantly activates your Energy to shield converter (for those who steer with keyboard only this may be a disadvantage). There aren´t too many levels in which you could need this feature but this definitely is an advantage for those who have it.

High Speed without the afterburner

There is no problem in combining to axis to fly faster? Right add the third axe and you will fly about 1,7 compared to the speed of one axe (1). Move forward, left and up at the same time. You will have to bank and turn the whole time to keep the direction but I know some guys who still can aim. This makes you very hard to hit because even in modem games the lag is big enough to make your enemies shoot beside or behind you (well thats not really correct but close enough I think)

Ping, Lag and Loss

This is quite a complicated thing to discuss but I will do my very best:
While using the Internet as a LAN simulation the informations of the things that happen within a game are send from each one to each other ("direct" route, the KALI server has nothing to do about it). These informations are broken into small packets that make their way through the net.
Most of the players are connected to the internet via modem. With a transfer rate of 28.8 or 33.6 it is possible to send and receive packets for 2 players. Playing with more pilots means that some of the informations get lost in the bottleneck of the modem bandwidth. This effect is called "Loss" and shows up several effects:

The packets need some time to travel from one player to each other. Modems and several routers between the ISPs need some time to keep the information running. This results in a delay between the different players. What you see on the screen doesn´t happen exactly when you see it. When you look on the screen you look into the past, see what has happened some milliseconds ago.
The time between now and that what you see depends on the ping of the player the packet came from (got it???). This gap is called "Lag".
The Ping is the time the informations needs to reach someone and to return (single loop). If you fly against someone with a Ping of 600ms you see on screen where he has been something about 300ms ago. To "Ping" someone you can enter in Descent 2 "Ping:name". Repeat the Ping command several times to get an avarage data. To hit this opponent you have to guess what he could do within the next 300ms, aim on him, lead the shots and hope that it works. The following table gives some information about different Pings and the related flight tactics. Keep in mind that there is no "overall lag" for all players but a different lag to each player.
Ping Tactics
100 This is a LAN game or KALI with Direct Connect, ISDN, and good ISPs. You can dogfight and enjoy the whole game as "real time". Even in close combat situations things on the screen make sense.
100-200 This is low lag like in modem games (one on one) or WAN (Intenet via Kali, Kahn or the Zone) with ISDN and "good Internet weather". This is good playable and everyone should be satisfied with it. In close combat situations things tend do be a little weird
200-400 With Lag around 300ms you start to feel it. You see that shots have hit the opponent but you can´t hear the "Dengg". BTW, this acoustic feedback is the only way to find out wether you hit your enemy or not. Dogfights in large halls get worse and homing missile are the basis to get kills.
400-600 The game gets "lagged". Vulcan and Gauss don´t help anymore. Therefore the secondary weapons get more and more important. This is the time for the Earthshaker pilots...
600+ Things get out of control. You can collect some "cheap kills" with smart mines behind doors and in the energy centers. Normaly this is not the kind of game that is fun to join.
Descent with Lag is comletely different from "normal Descent". Some players start to smell over thousands of miles what you do next. Lots of players have very predictable flight patterns while cuising around Minerva. Lagexpirienced pilots kill them again and again. To perform better with lag fly as unpredictable as possible. You can start to stay anywhere for half of a second, burn away, turn back and fire where you have been. Lots of opponents always fly towards their enemies. You can use this behaviour...

Do-it-yourself Foot pedestrals

Welcome to Tim Tailor, get the new Binford 1200 (TM)
Sneaker´s Cockpit - sn2kl.jpg - 12,48 KAs you now have one of these fantastic old Keyboards with switches in it, open it again and connect your sliding keys with some lightswitches (well not switches but these who just close the power circuit as long as you push them). Fix the light "switches" on a wodden plate and use them as foot pedals. They react faster than commercial analog foot pedals and they cost nearly nothing. It takes about 1 week to get used to it and you will slide without ever thinking about it because it works with real human instincts.
Click here or on the image to view several details of this construction. Be patient - Hi Res images take a while...



ddt logo animation.gif - 7,58 KDid you enjoy this web-site? Could you find some new tricks? Will your flight performance become better? If this is true I would like you to look for any Descent site you like and ask them to build a link to this site.
Thats it!



[intro] [flying Pyro] [basic flight situations] [weapon selection] [advanced flight tactics] [Pro´s part][democontest][personal]

Send questions or comments to lhoppe@iname.com