Last Updated: 03/31/99
Midgard Collection by Midgard
This is a collection of 8
levels made by Dave Monson alias Midgard. Midgard himself updated the first four by
request of the Descent Network Team, adding reactors, exits and flags. Not only because of
this we want to thank Midgard for this great mission. His levels is the reference of how
to use custom textures!
Note: As there are much of them you should use Descent 2 V1.2!
LEVEL 1: MIDGARD
This is a medium/large level that has symmetry and some pretty different artwork, some of which is made up of as many as 9 different bitmaps. If you see minotaurs and masks on the walls, you know the level's working correctly.
LEVEL 2: MIDGARD
This is a fairly large level that has symmetry and some pretty different artwork, some of which is made up of as many as 12 different bitmaps.
LEVEL 3: MIDGARD
This is a medium size level that has symmetry and some original artwork, which is made up of as many as 25 different bitmaps. If you see demons and stained-glass-like symbols on the walls, you know the level's working right.
LEVEL 4: MIDGARD
This is a medium size multiplayer level that has symmetry and a lot of original textures. You'll know if it's working right - it will look terrible if it isn't (without version 1.2).
There is no lava, no force fields, and no switches to slow down the game and cause unnecessary damage.
LEVEL 5: MIDGARD
This is a medium/large size multiplayer level that has symmetry and a lot of original textures (47). You'll know if it's working right - it will look terrible if it isn't (without version 1.2). You will see that the level is best suited for flag, but normal anarchy will work just fine.
LEVEL 6: MIDGARD
This is a roomy, yet simply designed multiplayer level. It includes 86 textures (many for door animations) that I created and will look horrid if your not using D2 1.2. There are a lot of big guns in it, but you can turn them off if you prefer competition that centers on the use of primary weapons. However, there is plenty of room for dodging missles. Have fun.
LEVEL 7: MIDGARD
Number seven in the Midgard series is a slightly sprawling level with lots of weapons. Make sure to look for secret areas containing more powerful weapons. Turn off the ones you don't want ... in my opinion it's better to include the big guns and let YOU decide what to use. I created a lot of new textures for this level (139 to be exact), so if you're not using version 1.2 the level will look ishy (yes ... ishy). There's no invulnerability, cloaks, damage causing textures, or complicated tricks/traps in the level ... just a place for battle. Hope you crush your enemies (I am not your enemy). This level is best suited for flag games, but anarchists shall not be deprived.
LEVEL 8: MIDGARD
It has rooms and halls and new textures... you know the drill.
Download MIDGARD COLLECTION (871 kB)
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