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Descent 1 3Dfx Version

D1_3Dfx

Well, first, welcome to the official D1_3Dfx site. D1_3Dfx revives and revolutionizes the Descent 1 world! Descent Network is proud to present you the FREE Voodoo upgrade for Descent 1. Please note however, that this patch is NOT produced or supported by Interplay Productions, Parallax Software nor any of their daugther companies. It is produced by the Descent community, namely Stefan Wiegand as the main programmer and Heiko Herrmann & the Descent Network Team as the producer.

Here are two announcements for D1_3Dfx:
  • There is a known bug, that makes D1_3Dfx crash right after "PREPARE FOR DESCENT".
    The problem has been found: the game crashes while trying to read and convert joystick information from Thrustmaster, Extreme and some other joysticks. There are several workarounds: One is to make a new player in D1_3Dfx. This way you also don't lose your configuration from the DOS Descent versions. The other is to reconfigure your joystick in D1_3Dfx in the main menu before you start a game.

  • D1_3Dfx development has been halted.
    Because we have no contact to the main programmer Stefan Wiegand anymore, and noone of us has the source code, we have to halt D1_3Dfx production. So most likely, there will never be a Beta 02 or anything beyond that. Sorry mouse users, but its out of our control :/.

 

Post-Beta 1 notes

This is where information about new bugs, workarounds etc. are posted:

  • "When trying to start D13DFXB1.EXE I get an error message 'This is not an Win32 executable'".
    Netscape browsers may have problems with downloading EXE files from some non-DNet sites. All DNet-sites are Netscape-compatible, so in the case you get that error, please re-download it from one of our download mirror sites under 'Download' below.

  • "I get a crash after showing 'PREPARE FOR DESCENT'."
    The problem has been found: the game crashes while trying to read and convert joystick information from Thrustmaster, Extreme and some other joysticks. There are several workarounds: One is to make a new player in D1_3Dfx. This way you also don't lose your configuration from the DOS Descent versions. The other is to reconfigure your joystick in D1_3Dfx in the main menu before you start a game.

  • "My controls respond too slow/sluggish".
    A known problem we are looking into. Currently we know of no workaround...

 

Features
  • Windows NT 4.0 (SP3 or higher) is FULLY supported
  • 800x600 is supported, even on Voodoo 1 (many didn't even know that V1 supports 800x600)
  • We had NO problems with joysticks! The joystick routines are working very well on all from us tested joysticks. (However on other controller types like the SpaceOrb there are yet some problems. Mouse is not supported at all yet.) -> Update: After releasing Beta 01 some people reported us problems with SideWinder joysticks. We are working into this...
  • The Framerate is VERY high! Higher than D2_3Dfx.
  • The graphics look really awesome for a 94/95 game. Most of the alpha testers think that it is looking better than D2_3Dfx.
  • In-game rendering options dialog lets you easily adjust the display settings (V-Sync, translucency of some powerups/explosions, video mode, framerate display)
  • 640x480 hi-res versions of all logos and briefing screens (we took them from D1Mac, courtesy of Outrage Entertainment)!
  • Full sound support: MIDI and effects.
  • Compatible to official Descent 1, D1X, D1DJGPP and DDR_D1 in network mode. (Sorry Tankie, I won't make it incompatible to those versions)
  • Support for Voodoo Graphics, Voodoo Rush and Voodoo 2 cards.
  • Automatically fixes sound bug in level 8+ if you accidently used the buggy V1.0->V1.5 patch to update before, even for DOS Descent.

 

System requirements
  • Windows 95/98 with DirectX 3 or higher (DirectX 5 recommended)
    - OR -
    Windows NT 4.0 with Service Pack 3 or higher
  • Voodoo Graphics, Voodoo Rush, Voodoo 2 or Voodoo 3 card
  • Glide V2.43 or higher installed
  • Descent 1 Full Version, updated to V1.4 or higher
  • To use a sound card, you need a Win32 sound driver for your operating system.
    To use a joystick you need a Win32 driver for your operating system.

 

Some quick information about Troubleshooting
  • Does your joystick not work?
    Install it in your Win9x/NT Control Panel. Under NT you will have to install the joystick driver first to see the Joystick applet in the Control Panel. Details on how to do this can be read in the Official FAQ!

  • Does your sound card not work?
    Make sure it is installed in your Windows environment. Remember: D1_3Dfx is a Win32 task, and so not using your standard Descent 1's SETUP configuration anymore.

In general please FIRST read the FAQ, THEN ask us questions. The FAQ is available online and is also installed as D1_3DFX.FAQ in your Descent 1 folder, which is a standard text file, that can be opened with e.g. NOTEPAD!

 

Credits & Disclaimer

Credits: Main programming: Stefan Wiegand / 3Dfx Glide programming: Stefan Wiegand / Joystick portions: Heiko Herrmann / MIDI routines: Arne de Bruijn / General porting info exchangement: Peter Hawkins, Arne de Bruijn, Kevin Bentley, Grimfish / Production & Distribution: Heiko Herrmann / Graphics Production: Heiko Herrmann / Descent Network Logo: Pierre Schoberth / Special Thanks to: Matt Toschlog / Full Alpha-tester team list will be added here with the Beta 1 release

Testing team: General alpha testing team: Dan Wentz, Matt Kellner, Luke Schneider, Kevin Murphy, Garry Knudson, Chas Davis, Chris Ledwith, Steve Klinger, Kevin Bentley, Anthony Galica, Ulrich Cech, Owen Evans, Waldemar Klapper, Sandra Skarke / Network testing in LAN: Players of the Descent Session 07/98 in Dortmund/Germany, especially Patrick Wilczek, Norbert Schulz, Michael Dohrn, Ingolf Dohrn, Alfons Lenz, Emiliano Kamppeter, Jacek Gebka, Mystina Bright, Nikodemus von Theisien / Network testing under Kali: Haymo Prehn, Marco Casagrande, Jeremiah Helke / Network testing under Kahn: Andy Grundman, Mike Kampmeyer / ONP V1.02 under D1_3Dfx testing: Lars Christensen / Verite/BigRRed compatibility testing: Owen Evans

Special Thanks to: Matt Toschlog, Jerry Berlongieri, Luke Schneider, Craig Derrick - for 640x480 hires briefing pictures / Arne de Bruijn - for his help on network routines / Matt Kellner - for work on the D1_3Dfx FAQ / Luke Schneider - for making the special D1_3Dfx level "Jolt" / Stephen P. Clouse - for arranging testers on Kahn

Disclaimer: Neither Stefan Wiegand nor the Descent Network Team provide any warranties on this patch. We are not directly infiltrated with neither Interplay Productions, Parallax Software incl. its daugther companies Outrage Entertainment or Volition Inc. . However some of Parallax Software actually helped and supported us with feedback, bugtests and problem solutions. Note however that this is NOT an official patch, so none of the companies listed above will provide any support for it! This software is provided on a "AS IS" base.

 

Download

After you checked the system requirements above and checked the Disclaimer stuff you are ready to download and install the patch and have some fun :).

Download D1_3Dfx Beta 01, 08/29/98 (1800 kB)
Includes D1_3Dfx executable and data files, plus the 5-level-anarchy-set "Total Insanity" and the special-d1_3dfx-anarchy-level "Jolt", both by Luke Schneider.

 

 

All pages (C) 1996-2000 Descent Network Team
Everything taken from the Descent, FreeSpace, Red Faction and Summoner series games are
Copyright Interplay Productions , THQ Inc. , Parallax Software , Volition Inc. and/or Outrage Entertainment