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Subject: Descent III News (Parallax: Comments?)
From: watSup a k a Joshua Vaughn (zonk@albany.net)
Date: 15th September 1997
Newsgroups: alt.games.descent

Descenters:

The following was found in Kchat on >Descent< about a week
ago; I don't really have any doubts that it's genuine do to the
fact that it was a .PCX file scanned from a magazine article.
I transcribed this into a text file to post here so you all can see
it, and maybe Parallax (Volition or Outrage: forget who's doing
what) can see this and give the faithful a little more inside scoop
on the progress of D3.

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"Interplay's DESCENT III will be sporting a brand new engine
when it comes out around Christmas '98. While it will still mainly
be another inside action game, the geometry will be totally arbitrary
so designers should be able to have pretty much any kind of room or
shape they can make up, as opposed to the older Descent engine
where everything was basically made up of deformed cubes.
The game play will be very similar, but Parallax says it will look pretty
different from the older games.

"'We're hoping for a much greater sense of place', says Matt Toschlog,
one of the founders of Parallax, 'so that in research facilities or a factory
level it will look a lot more like that sort of place. In the older games,
the levels all looked pretty much the same.'

"'A big change will be that while the main focus is still indoor, there
will be times when you can fly out of the mine and engage in combat
on the surface. We basically have an indoor and outdoor engine with
a seamless transfer between them.' he continues. 'We can do some cool
things this way, like have parts of the world that you cant get to unless
you fly through a mine and find a way through a locked door, then get to
another part of the outside where you can get something you need to
finish the level. It really enhances the variety of the levels quite a bit.'"

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There you have it: we're a goin' outdoors!! plus, as expected, next
generation hardware is going to start making this whole thing a lot more
photo-realistic as opposed to the cartoon graphics we've gotten used
to thus far. Cant wait. Parallax: you out there!!? How about some
more teasers!? We know you cant wait to show off ;) Don't let
ID outdo you in the hype department! C'mon Matt: we're your
best customers. Give us the inside dirt first!

PS If anyone knows just what magazine published this please let us know.

--
watSup a k a Joshua Vaughn

DESCENT II Pro Level Showcase http://www.albany.net/~zonk